
01
Micro-Detail Material Fidelity
Every surface shader is calibrated using physically based rendering (PBR) to recreate genuine tactile realism.
- Tactile bouclé, velvet, woven linen and patterned fabric shaders
- Natural leather grain, patinas, pull-up effects and surface creasing
- Wood veneer detailing, open-grain pores, quarter-cut and crown cuts
- Polished, brushed and hand-patinated metal finishes (bronze, brass, blackened steel)
- Organic cushion deformation, seam stitching, welting and piping details
- Micro-scratches, edge softening and natural anisotropic specular highlights

